2048 for Pocket Computers
Description
Clone by Richard (Rich73)
Installation
Copy one of these commands into your ComputerCraft terminal:
Pastebin:
pastebin get ZDQ59nLN 2048_for_pocket_computerswget:
wget https://pastebin.com/raw/ZDQ59nLN 2048_for_pocket_computersArchive:
wget https://cc.shobie.xyz/cc/get/pb-ZDQ59nLN 2048_for_pocket_computers
Quick Install:
wget https://cc.shobie.xyz/cc/get/pb-ZDQ59nLN 2048 for Pocket Computers
Usage
Run the program after downloading
Tags
Source
View Original SourceCode Preview
-- 2048
-- Clone by Richard (Rich73)
-- Hacked together 10/04/2014
g = { }
tiles = { }
tiles[1] = {" ", 1}
tiles[2] = {" 2 ", 2}
tiles[3] = {" 4 ", 4}
tiles[4] = {" 8 ", 8}
tiles[5] = {" 16 ", 16}
tiles[6] = {" 32 ", 32}
tiles[7] = {" 64 ", 64}
tiles[8] = {"128 ", 128}
tiles[9] = {"256 ", 256}
tiles[10] = {"512 ", 512}
tiles[11] = {"1024", 1024}
tiles[12] = {"2048", 2048}
bg = "icon"
size = 4
score = 0
hiscore = 0
function createBoard()
for i=1, size do
g[i] = { }
for j=1, size do
g[i][j] = 0
end
end
for j=1, 2 do
local x, y = findEmptyPos()
g[y][x] = 1
end
end
function getRandomPos()
return math.random(size), math.random(size)
end
function findEmptyPos()
while true do
x, y = getRandomPos()
if g[y][x] == 0 then return x, y end
end
end
function isFull()
local full = true
for i=1, size do
for j=1, size do
if g[i][j] == 0 then full = false end
end
end
return full
end
function canMove()
if not isFull() then return true end
local pr = nil
for i=1, size do
local k = 1
while k <= size do
if k~=size and g[i][k] == g[i][k+1] or false then break end
if pr and g[i][k] == pr[k] or false then break end
k = k + 1
end
if k ~= size+1 then return true end
pr = g[i]
end
return false
end
function moveLeft()
for i=1, size do
for j=2, size do
local k = j
while k > 1 do
if g[i][k] == 0 then break
elseif g[i][k] == g[i][k-1] then
g[i][k-1] = g[i][k] + 1
g[i][k] = 0
score = score + math.pow(2,g[i][k-1])
k = k-1
elseif g[i][k-1] == 0 then
g[i][k-1] = g[i][k]
g[i][k] = 0
else break end
k = k-1
end
end
end
end
function moveUp()
for j=1, size do
for i=2, size do
local k = i
while k > 1 do
if g[k][j] == 0 then break
elseif g[k][j] == g[k-1][j] then
g[k-1][j] = g[k][j] + 1
g[k][j] = 0
score = score + math.pow(2,g[k-1][j])
k = k-1
elseif g[k-1][j] == 0 then
g[k-1][j] = g[k][j]
g[k][j] = 0
else break end
k = k-1
end
end
end
end
function moveRight()
flipX()
moveLeft()
flipX()
end
function moveDown()
flipY()
moveUp()
flipY()
end
function drawBoard()
term.setBackgroundColor(colors.black)
term.clear()
term.setTextColor(colors.white)
for x=1, size do
for y=1, size do
term.setCursorPos(x*5-1,y*4-2)
term.setBackgroundColor(tiles[g[y][x]+1][2])
term.write(" ")
term.setCursorPos(x*5-1,y*4-1)
term.write(tiles[g[y][x]+1][1])
term.setCursorPos(x*5-1,y*4)
term.write(" ")
end
end
term.setCursorPos(4,18)
term.setBackgroundColor(colors.black)
term.write("Score: "..score)
drawScores()
end
function drawScores()
term.setCursorPos(4,18)
term.setBackgroundColor(colors.black)
term.write(" Score: "..score)
term.setCursorPos(4,19)
term.write("HiScore: "..hiscore)
end
function drawHome()
term.clear()
im = paintutils.loadImage(bg)
paintutils.drawImage(im,2,2)
end
function table.reverse(tab)
local newtab = { }
for i=1, #tab do
newtab[#tab+1-i] = tab[i]
end
return newtab
end
function flipX()
for i=1, size do
g[i] = table.reverse(g[i])
end
end
function flipY()
g = table.reverse(g)
end
function update()
drawBoard()
if not isFull() then
local x, y = findEmptyPos()
g[y][x] = 1
end
os.sleep(0.075)
end
function newGame()
if score > hiscore then
hiscore = score
end
score = 0
term.setCursorPos(9,18)
term.setBackgroundColor(colors.white)
term.setTextColor(colors.black)
term.clearLine()
term.write("GAME OVER!")
term.setCursorPos(8,19)
term.clearLine()
term.write("New game? y/n")
while true do
local event, key = os.pullEvent("key")
if event=="key" then
if key==keys.y then return true end
if key==keys.n then return false end
end
end
end
drawHome()
os.sleep(2)
while true do
createBoard()
while canMove() do
drawBoard()
event, key = os.pullEvent("key")
if event == "key" then
if key == keys.left then moveLeft()
elseif key == keys.right then
moveRight()
update()
elseif key == keys.up then
moveUp()
update()
elseif key == keys.down then
moveDown()
update()
elseif key == keys.q then
break
end
end
end
drawBoard()
if not newGame() then
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.clear()
term.setCursorPos(1,1)
break
end
end